How Do You Make Pixel Art Not Blurry Godot?

Art|Pixel Art

Pixel art is a form of digital art that has become extremely popular in recent years. It’s a type of digital artwork that is created with pixels, which are small squares of color or shades of gray. Pixel art allows artists to create detailed, unique images quickly and easily, but it can also be tricky to make sure the artwork looks crisp and clear. If pixel art isn’t made properly, it can end up looking blurry or pixelated.

Fortunately, there are a few steps you can take to make sure your pixel art looks its best when using the Godot game engine. The first step is to set your project’s resolution in the Godot editor. You should set the width and height of your image as close to the size you want it to appear in-game as possible. This will help reduce any blurring or pixelation that may occur if you try to scale your image up or down too much.

The next step is to make sure you’re using anti-aliasing when creating your pixel art. Anti-aliasing helps smooth out jagged edges and reduce blurring when scaling an image up or down. In Godot, you can enable anti-aliasing by going into Project Settings > Rendering > Antialiasing Mode and setting it to “2x” (or higher).

Finally, Godot offers a few tools that are specifically designed to help with creating pixel art. The Pixel Art Creator tool lets you draw and edit images with a grid system that makes sure all lines stay crisp and sharp when scaled up or down. The Pixel Art Importer allows you to quickly import existing pixel art images into your project without having to worry about them becoming blurry.


By setting an appropriate resolution in Godot Editor, enabling anti-aliasing, and using the Pixel Art Creator and Importer tools, you can ensure that your pixel art remains crisp and clear in the Godot game engine – no matter how much you need to scale it up or down.