How Do You Make Pixel Art Not Blurry in Unity?

Art|Pixel Art

Pixel art is a popular form of digital art, particularly in the video game industry. It’s composed of small, square-shaped pixels arranged to create an image or animation.

It’s often used to create a retro style and evoke nostalgia. However, when pixel art is displayed in Unity, it can become blurry or distorted due to upscaling or incorrect settings.

Fortunately, there are a few steps you can take to ensure that your pixel art looks crisp and clear in Unity. The first step is to set the correct resolution for your project.

If you’re using 2D pixel art, it’s usually best to set the resolution to double the size of your original artwork. For example, if your artwork is 128×128 pixels, then make sure your project resolution is 256×256 pixels. This will ensure that there’s no upscaling of the pixel art when it’s displayed in Unity.

The second step is to adjust the Pixels Per Unit (PPU) setting for your sprites. This setting determines how many pixels are displayed per unit onscreen and directly affects how crisp or blurry the pixel art appears when rendered in Unity.

Generally speaking, it’s best to set this value as low as possible without making the sprite appear too small onscreen. For example, if you’re using 32×32 pixel sprites then you should set this value somewhere between 16 and 32 PPUs depending on how large you want them to appear on screen.

Finally, make sure that you’re using a linear color space for your textures. This will help ensure that they appear accurate and consistent regardless of their size or scale within Unity. To do this, go into Edit > Project Settings > Player > Color Space and select Linear from the drop-down menu.

By following these steps you can make sure that your pixel art looks clear and sharp in Unity without any blurriness or distortion due to upscaling or incorrect settings. With a little bit of tweaking and careful attention to detail, you’ll be able to get the most out of your pixel art projects!

Conclusion: How Do You Make Pixel Art Not Blurry in Unity? By setting an appropriate resolution for your project (double the size of your original artwork), adjusting the Pixels Per Unit (PPU) setting for each sprite depending on how large they should appear on screen, and making sure that textures use a linear color space – these steps should help ensure that all your pixel art looks crisp and clear in Unity!