How Should I Export My Digital Art?

Art|Digital Art

Creating digital art is a great way to express yourself and share your creativity with the world. But if you want to make money from your art, you need to know how to properly export it.

Fortunately, there are several ways you can go about exporting your digital art for sale or distribution.

Saving as a File – The simplest method of exporting digital art is to simply save it as a file on your computer. You can save it as a .jpg, .png, or other popular image format. This will allow you to easily upload the artwork to any website or app that supports image files.

Creating Prints – Another option for exporting your digital art is to create prints of it. You can do this by uploading the artwork onto websites like Society6 or Redbubble, where they will print and ship products featuring your artwork on them. This allows you to easily sell physical products featuring your artwork without having to invest in any printing equipment.

Exporting as Vector Art – Vector art is a type of digital artwork that consists of shapes and lines instead of pixels. Vector art can be exported in various formats such as .eps, .svg and .ai (Adobe Illustrator). Exporting vector art allows you to create high-quality prints that won’t pixelate when resized or printed at large sizes.

Licensing Your Artwork – If you don’t want to sell physical products featuring your artwork, then you could consider licensing it instead. Licensing allows other companies or individuals to use your artwork in exchange for payment.

You could license your artwork for use in advertisements, movies, video games, etc.

Conclusion:
Exporting digital art depends on what type of product you want to create with it and how much time and money you are willing to invest in the process. For most people, saving as a file or creating prints through sites like Society6 or Redbubble are the easiest methods. If you want higher quality prints then consider exporting vector art or licensing your work for use in advertisements and other media outlets.