What Size Should Pixel Art Background Be?

Art|Pixel Art

Pixel art is an incredibly popular art style, especially in the world of video games. It has a unique look that can be appealing to both gamers and non-gamers alike. But one of the most important aspects of creating pixel art is getting the background size right.

The size of a pixel art background will depend on how much detail you want to put into it, as well as the type of game you are creating. For example, if you are creating a fast-paced arcade game, then a smaller background would suit it better than a larger one. On the other hand, if you are creating an RPG or adventure game that requires more exploration and interaction with the environment, then a larger background would be better suited.

When choosing what size your pixel art background should be, it’s important to consider the resolution of your display. If your display has a lower resolution (e.g., lower than 1280 x 720), then using larger backgrounds for your pixel art might not be ideal due to potential blurring or stretching.

On the other hand, if your display can handle higher resolutions (e., 1920 x 1080), then you can use larger backgrounds without worrying about image quality issues. In general, it’s best to go with backgrounds that match your display’s resolution or slightly larger so that you don’t have to worry about image quality issues when scaling up or down.

Another factor to consider is how much detail you want in your background. If you want to include more detailed objects such as trees or buildings in your background, then using larger backgrounds will definitely help make them look better when scaled up or down. On the other hand, if you only need simple shapes such as rectangles and circles for your background, then a smaller size should suffice since they won’t lose any detail when scaled up or down.

Finally, it’s important to think about how much space is available onscreen. If there isn’t much room for a large background due to other objects being onscreen at the same time (e., characters and enemies), then going with a smaller size might be more suitable since it will take up less space and help keep everything else visible onscreen at all times.

In conclusion, what size should pixel art backgrounds be depends on several factors including resolution, detail desired and available space onscreen during gameplay. It’s best to choose backgrounds that match your display’s resolution so that image quality isn’t compromised when scaling up or down, as well as considering how much detail needs to be included in them and how much space is available during gameplay for them to fit within comfortably without obstructing other objects onscreen at the same time.

Conclusion: When deciding what size pixel art background should be used in a game design project, it’s important to consider factors such as resolution of display being used for gameplay; amount of detail desired; and available space for displaying graphics during playtime without obstructing other objects onscreen at once. The best approach is usually selecting backgrounds that match the resolution of display being used while also taking into account how much detail needs to be included in them and how much space they’ll occupy while playing the game before making a final decision regarding their size and dimensions.