The digital art movement gained traction in the late 20th century, as a result of the increased availability of technology and widespread use of computers. Before this time, art was generally created with physical tools such as paint, pencils, charcoal or clay. But with the advent of computers and graphic design software, artists began to explore new ways to create art using digital tools.
The first digital art was created by artist Ken Knowlton in 1965. He used a computer to generate images from mathematical equations and then printed them out on paper.
These early works were mostly abstract, but they paved the way for further experimentation with digital art. As technology improved over time, so did the capabilities of digital art. With better hardware and software available, more complex works were possible and the genre began to gain more popularity.
In the 1980s, digital art saw a surge in popularity due to advances in computer graphics technology. Artists were able to create more detailed images that could be manipulated in real-time on screen with programs like Photoshop and Illustrator. Digital painting also became much easier as styluses allowed users to draw directly onto a tablet or monitor.
Since then, digital art has become increasingly accessible and popular due to advancements in technology and the rise of social media platforms like Instagram and YouTube. Artists can now share their work with a global audience and build an online following for their artwork.
Today, digital art is widely accepted as an important form of artistic expression and it continues to evolve as technology advances further.
When Did Digital Art Get Popular? Digital art first emerged in 1965 but didn’t become popular until the 1980s when advances in computer graphics technology made it easier for artists to create detailed images that could be manipulated on screen in real-time. Since then it has become increasingly accessible due to improvements in technology and social media platforms allowing artists to share their work with a global audience.