Who Did the Pixel Art for the Scott Pilgrim Game?

Art|Pixel Art

Pixel art is a type of digital art where images are created and edited using raster graphics. It often involves creating intricate patterns and designs by highlighting or hiding individual pixels. Pixel art has been used in video games since the early 1980s and is still widely used today.

The Scott Pilgrim game was released in 2010, and was an action platformer based on the popular comic series by Bryan Lee O’Malley. The game featured vibrant, 8-bit pixel art visuals that perfectly captured the vibrant, comic book atmosphere of the source material.

The pixel artist who created the visuals for the Scott Pilgrim game was Paul Robertson. Robertson is a veteran pixel artist who has been working in the industry since 2006.

He has done work on multiple titles such as Ballistic, Retro City Rampage, and The Binding of Isaac. He was also a key contributor to Pirate Baby’s Cabana Battle Street Fight 2006, a fan-made demake of Scott Pilgrim vs The World: The Game.

Robertson’s work on the Scott Pilgrim game was praised for its attention to detail and for capturing the look and feel of O’Malley’s artwork perfectly. The 8-bit aesthetic of the game made it stand out from other titles at the time and helped to create a unique atmosphere that many fans fell in love with.

The success of Robertson’s work on Scott Pilgrim led him to be hired as a full-time pixel artist at Ubisoft Montréal in 2011, where he worked on titles such as Far Cry 3: Blood Dragon and Assassin’s Creed III: Liberation HD. He later left Ubisoft to pursue freelance projects, but his work on Scott Pilgrim remains one of his most celebrated pieces of artwork to date.

In conclusion, Paul Robertson was responsible for creating all of the vibrant 8-bit pixel art visuals featured in the 2010 action platformer based on Bryan Lee O’Malley’s popular comic series, Scott Pilgrim vs The World: The Game. His attention to detail and ability to capture O’Malley’s artwork perfectly won him praise from both critics and fans alike and helped him get hired as a full-time pixel artist at Ubisoft Montréal shortly after its release.