How Do You Make Pixel Art Textures in Blender?

Art|Pixel Art

Pixel art textures in Blender are a great way to add some extra interest and character to your 3D models. With the ability to create pixelated images, you can add texture, depth, and color to your creations. You can even create custom pixel art for use in games or other projects.

Using Textures in Blender

When it comes to making pixel art textures in Blender, the process is relatively simple. You’ll need an image file that you want to use as the base for your texture.

This can either be a photograph or a digitally-created image. Once you have your image file ready, you’ll need to load it into Blender via the UV/Image Editor.

Once loaded into the UV/Image Editor, you’ll have several options available for manipulating the image. You can adjust the brightness, contrast, saturation and hue of the image as well as tweak various aspects of its geometry such as scaling and rotation.

To turn your image into a pixel art texture, you’ll need to adjust its resolution using the “Pixelate” option within Blender’s UV/Image Editor. This will reduce your image’s resolution down so that it’s composed of individual pixels instead of smooth gradients or colors. Additionally, you can use Blender’s “Filter” options within this window to apply effects such as blur or sharpen to further refine your pixel art texture design.

Creating Your Final Texture

Once you’ve finished creating and refining your pixel art texture design in Blender, it’s time to save it out for use with other 3D applications or game engines. To do this simply go back into the Image menu of Blender and select “Save As”. Here you can choose from several popular file formats such as PNG or TGA which will allow you to easily export your pixel art texture into any other program or game engine that supports these types of files.

Conclusion

Making pixel art textures in Blender is easy once you know how! By following these simple steps, you can quickly create interesting and unique textures for use with 3D models and game engines alike! With some practice and experimentation with different settings within Blender’s UV/Image Editor window, anyone should be able to create professional-looking results in no time at all!