Why Does My Pixel Art Look Bad in Unity?

Art|Pixel Art

Pixel art is a form of digital art in which pixels are used to create 2D images. It is often associated with 80s and 90s video games, but it has seen a resurgence in recent years due to its retro aesthetic.

Pixel art can be used to create beautiful game environments, characters, and even animations. Unfortunately, if you’re not familiar with the tools and techniques used to create pixel art, your artwork can end up looking blocky or blurry when imported into Unity.

The most common issue when importing pixel art into Unity is that the pixels won’t line up correctly. This is usually caused by the image being resized or scaled improperly when it’s imported into Unity.

To ensure that your pixel art looks crisp and smooth in Unity, you need to make sure that it is being imported at the same size as it was created. This means that you should pay close attention to the resolution of your image and make sure that it matches the resolution of your game.

Another issue that can cause pixel art to look bad in Unity is anti-aliasing. Anti-aliasing is a technique used by many image editing programs to smooth jagged edges on images.

Unfortunately, this technique does not work well with pixel art because it blurs the hard edges of each pixel making them look out of place. To prevent this from occurring, you should make sure that anti-aliasing is turned off when importing your artwork into Unity.

Finally, an important factor to consider when creating pixel art is color palette selection. Since pixels are limited in size and color depth, selecting the right palette for your artwork can have a huge impact on how it looks in Unity. Try experimenting with different palettes until you find one that works best for your project.

Conclusion:

Pixel art can be a great way to add a retro aesthetic to any game project but if not done correctly it can end up looking blocky or blurry when imported into Unity. To ensure that your artwork looks crisp and smooth in Unity, you need to make sure that it is being imported at the same size as it was created, anti-aliasing is turned off when importing your artwork into Unity, and selecting the right color palette for your artwork can have a huge impact on how it looks in Unity.